Mino has the energy, excitement, and action of a startup – but without the bad bits. We're well organized, well funded, and care deeply about each of our colleagues. We take care of each other
open positionsOur leadership cares. Not only do we have a track record of building great games and growing companies - but also taking care of our teams.
Mino has raised 23 million and is supported by some of well respected investors in the industry
Game Developer
2D Artist
2D Lead Artist
Product Manager
Data Supervisor
Senior Marketing Artist
QA Analyst
Customer Support Specialist
Community Support
Marketing Artist
Senior Developer
Senior 2D Artist
Both founders Joshua Buckley and Sasha Mackinnon built and sold gaming companies as teenagers.
Mino Games is founded and participates in YC Summer 2011.
Lead by A16Z as our flagship game MinoMonstersis approaching launch.
One of the earliest monster RPGs on the iPhone, over 10mm downloads in the first year.
As a team 10, we built the sequel to MinoMonsters which generated over 2mm in its first month of launch.
We raised a 2mm Series A lead by Sybo, and moved our head office to Montreal to start developing Cat Game!
We had a huge launch of Cat Game, which generated over 2mm in revenue the first month and secured $30mm in UA funding.
Partnered with Playco to launch Cat Life - a Facebook messenger version of Cat Game with a fresh new take on social.
With the success of our games, we scaled our team to over 80 people and moved to work full remote. We1re now a worldwide company!
Launched Dog Game, the latest installment in our “Collector Franchise”. Dog game is beloved by our existing fans and new players.
Our hard work paid off - we raised at 15m series B as Cat Game continues to grow and we gear up to create new IP across new platforms & technology.